Essentials Of Developing Windows Store Apps Using C#


This exam measures your ability to accomplish the technical tasks listed below. The percentages indicate the relative weight of each major topic area on the exam. The higher the percentage, the more questions you are likely to see on that content area on the exam. View video tutorials about the variety of question types on Microsoft exams.


• Describe the Windows 8.1 platform and features, and explore the basics of a Windows app interface. • Create the User Interface layout and structure by using XAML. • Use data binding to present data in the UI. • Implement the AppBar and layout controls. • Handle files and streams. • Respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2013 templates. • Use templates to create the UI. • Handle navigation scenarios in a Windows Store app. • Design and implement contracts such as Search, Share and Settings. • Implement tiles and toast notifications in a Windows Store app. • Respond to mouse, keyboard and touch events, including gestures. • Deploy a Windows Store app to the Windows Store or an enterprise store. OBJECTIVE • Describe the Windows 8.1 platform, architecture, and features. • Explain the basics of the Windows 8.1 UI and Windows Store app experience and how the experience differs from Windows desktop apps. • Explain the new API model, how it supports building Windows Store apps, and how it supports multiple language-specific projections.




This module introduces you to the Windows 8.1 user experience and features, Windows Store apps, and the new user interface. Understanding how Windows Store apps look and operate is key to understanding the principles you will use to develop your own Windows Store apps, and thus making your apps more intuitive, compelling, and useful. Lessons • Introduction to the Windows 8.1 Platform • Windows 8.1 UI Principles • WinRT and Language Projections Lab : Overview of the Windows 8.1 Platform and Windows Store Apps

In this module you will learn about the basic principles behind XAML, you will learn how to use XAML and the corresponding code-behind to create a responsive UI. you will also learn how dynamic and complex user interfaces are developed by using advanced features of XAML. Lessons • XAML Basics • XAML Code-Behind • Advanced XAML Lab : Creating User Interfaces by Using XAML

This module explains how to ensure that your app supports various devices and screen orientations. Lessons • Working with Data Presentation Controls • The GridView Control Lab : Presenting Data

In this module, you will learn how by using the built-in controls and recommended methods, you can create intuitive apps that employ the common Windows 8.1 UI patterns across a variety of devices, with different form factors, and different input methods. Lessons • WinRT Controls • AppBar Control • Windowing Modes Lab : Implementing Layout by Using Built-In Controls in Windows 8.1

In this module you will learn how to use files, streams, and pickers so that the user can store and retrieve information managed by your app. Lessons • Handling Files and Streams in Windows Store Apps • Working with File User Interface Components Lab : Handling Files in Windows Store Apps

This module covers the app life cycle, app state management, and various app activation states. Understanding PLM is important for properly persisting data across suspensions, recovering from termination, and sharing settings between app installations on multiple devices. Lessons • Process Lifetime Management • Windows Store App Activation and Background Tasks • Implementing a State Management Strategy Lab : Windows Store App Process Lifetime Management

In this module you will learn how to use resources, styles and templates. Lessons • Creating Shared Resources • Creating Styles and Templates Lab : Working with Styles and Templates

In this module you will learn how to design and implement navigation in a Windows Store app. you will also learn how to implement semantic zoom in a Windows Store app. Lessons • Handling Navigation in Windows Store apps • Semantic Zoom Lab : Designing and Implementing Navigation in a Windows Store App

This module introduces contracts and charms. These are two new Windows 8.1 features you can use to create a consistent and unified experience across Windows Store apps. By using contracts, you can make it easier for users to search for the content of your app, to discover and modify common settings, and to share data with other apps. Lessons • Designing for Charms and Contracts • The Search Contract and the SearchBox Control • The Share Contract • Managing App Settings Lab : Implementing Windows 8.1 Contracts

In this module you will learn how to implement tiles and user notifications. Lessons • Implementing Tiles, Live Tiles, Secondary Tiles, and Badge Notifications • Implementing Toast Notifications Lab : Implementing Tiles and User Notifications

This module describes the various data access strategies that you can use in app development, and it specifically focuses on the best practices for remote storage. Lessons • Evaluating Data Access Strategies • Working with Remote Data Lab : Designing and Implementing a Data Access Strategy

In this module, you will learn how to successfully include all the three interaction types in Windows Store apps Lessons • Working with Pointer Events • Working with Gesture Events Lab : Responding to Mouse and Touch

In this module, you will learn about the process of preparing and submitting a Windows Store app to the Windows Store. This includes changes to the app manifest, passing app certification, meeting Windows Store app certification requirements, and using Windows Store-related tools in Visual Studio 2013. Finally, you will learn how to submit apps to the Windows Store and a private enterprise store. Lessons • The Windows Store App Manifest • Windows Store App Certification


Practice Activities
Case Studies


Pre test
Post test
Certification Exam


5 Days

Target Audience

This course is intended for professional developers who have 1 to 2 years of experience creating client applications and who are comfortable programming in C# and have done some XAML-based programming.


No Schedule